Update Coming Nov 30th


I've been working hard on getting this update ready to launch. There are some significant changes not too much in the content area but in the game systems. I've fixed some of the engine energy distribution systems. So now weapons, shields, and lasers should only work if they are powered. I've added but not tested upgrades for engines. I am hoping I'll be able to add upgrades for more of the parts right now its only the blasters that are truly upgradable. 

Here a quick sneak peak and at the end of the post I'll provide a link to a full play through
Testing Play Time

I was trying to judge how long it will take to play through the whole game from start to finish and was able to unlock all the current parts in about 1 hour. So that is a good benchmark I am hoping to extend from I would like to provide ~5 hours of solid game play. Of course this is a completely biased opinion but I find myself wanting to come back to the game and shoot down a few more enemies. It feels good to me and I enjoy playing my own game not just because of the joy that its well something I coded and works but because the game itself I believe is fun.

Fighting with Bias

Of course this is a completely biased view, meh. So to anyone reading this I appreciate any feedback on how the game experience was for you. I know there are still areas that are completely lacking for the game. Lack of story, content, additional later game play and unlocks. More meaning for the mechanics etc. 

I am hoping to dive into the development on all those areas really soon. I have concepts for an updated look and feel, aim to put in the missing story to provide context for the game as well as some written elements. Gotta keep in mind localization support of course. 

Marathon not a Sprint

My aim with this game is to try and bring it to the level of quality required for someone / anyone to want to pay money for it and return on the initial investment for forming a company under which I can make games. My goal being about $500 in net revenue. In order to work up to that amount I am going to try my best to balance the effort and time to produce the quality necessary for a specific target price point. I have not decided which price point to target $5, $10, $15 it will probably depend on what I feel I would be willing to part with for the experience as it is shown. Gauging that is going to be extremely difficult since I know what the experience is already makes it kind of difficult to know whether or not my advertising is going to hook enough people who would enjoy the game and get their monies worth.

But between number of items of content and replayability (which I want to strive for regardless just won't count it as value for the price point). What I'm thinking here is that if someone were to just pay for it and not exactly want to replay the game they get a minimum amount of entertainment value from it. The missions are pretty short for the ~ 1 hour of content currently though I can do things to make them much longer and will probably work on that a bit. 

Anyway I could probably go on an on about the whole though process and I may eventually do that on patreon for supporters. You can support me https://www.patreon.com/addiekinstudio I would greatly appreciate it.

Sometimes it can feel as though you are yelling and your voice is simply echoing into the abyss where no one can hear you. 

Here is a full playthrough, still some changes since this video. Probably going to be many more changes before the end of the month.

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