Some things to expect in the next release!


It has been a long time since my last release of the game and there have been a lot of changes made. I have been reticent to do a release because of some of the rough edges. So I thought I should write this to capture some of the current progress made. And list things that still need to be completed.

Current changes

In no particular order...

  • Multiple saved games up to 5
  • 30+ different enemies
  • Additional part for speed: Thrusters
  • Parts now use energy from engines
  • Shield upgrades up to 6 boosts max strength
  • In-game menu with volume controls (these need work)
  • Planetary rewards for clearing enemy squadrons
  • Various fixes and minor enhancements to combat
  • Squadron count ramp up

What still needs to be done

  • Overhaul the ship building screen, it needs a major update.
  • Add upgrades to all parts
  • Group enemies by difficulty and likeness to show character and coordination to enemies
  • Multi-touch controls to mobile version
  • Choose when to fire lasers after charged show charging progress
  • Different speed boost count down, use blocks
  • Flush out help screens, controls and how to play
  • Balance planetary rewards atm 100 per completed mission

There are a couple more bugs that need to be fixed as well.

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